You will need to put games on your PC, then simply copy and paste them onto the microSD card.
#RETROARCH PPSSPP OUTPUT SMALL SCREEN ANDROID#
If you’re using the Android OS, you can use the TF1 slot for storage/games too.Īdding games to the RG552 will, for the most part, require a PC or Laptop. At the time of writing (near launch), it is suggested that you use Android for “heavier” emulation (N64, Dreamcast, PSP, etc.), as these emulators are generally more optimized. Different operating systems have different performance in different emulators. The RG552 has two different operating systems to choose from initially, those being Android 7.1, and Batocera. The right-most microSD card slot ( TF2) is used for storage only. The left-most microSD card slot ( TF1) can be used for storage and firmware. This is made possible via the SD card slots in the bottom of the device. The power light should appear when a charging current is detected.Īn awesome feature of the RG552 is the ability to to run not one, but TWO different types of operating systems. We stress – the device will not charge if you do not use the DC port. The other USB port is used for connecting miscellaneous peripherals. While not mandatory, it is highly recommended you use the charger that comes with the unit if you are unsure of what kind of chargers are supported. To charge the device, connect it to your charger of choice via the USB Type-C port labelled “ DC“. Charging The RG552ĭepending on how long your device was sitting in a warehouse before it reached your hands, it may be running a little low on battery.
#RETROARCH PPSSPP OUTPUT SMALL SCREEN FULL#
(Only to get full ram, which you've already managed anyhow.Now with that shameless self-promotion out of the way, let’s get started. In regards to N64 roms - probably none of it is needed/wanted. (Docked speeds are probably higher by default.) (launch hbmenu via an installed game or nsp launch target - NOT via album)))Įdit: And docked_gpu may even have to be deleted - if you want to use it docked. (Only to get full ram, which you've already managed anyhow.
That the game then turns out to be hbmenu, and eventually retroarch, and then whatever rom you are loading - doesnt matter, from the switchs points of view, it is still the game you initially 'launched'.Īll of that should probably go into to sys-clk plugin thread instead. Then the module activates the OC - while the 'game' is running. The game also can be a hbmenu launcher nsp - as long as you know the ID of 'it'.Ĭurrent atmosphere allows you to launch into hbmenu by pressing R on any installed switch game (you can get the title ID of), same difference - this ID is what is needed. The plugin simply thinks about this in 'Nintendo Switch terms' and activates if a certain switch 'game' (= you need to know the title ID of) is launched. Has no ID you'd have to think about in that context. The game you launch within retroarch doesnt matter. (You then launch retroarch from within hbmenu.) The title ID you mentioned (and you see in the beginning of the config file), is the title ID of the game or 'launcher. Handheld_gpu=460Which only overclocks the GPU by a tiny bit. And I dont know how often "media engine" related crashes happen in this game overall (see PPSSPP general compatibility thread). With 1x resolution and CPU overclock (1,5 Ghz+), maybe. Is it currently playable? For the main game I'd say borderline unplayable. From what I could tell (screen flicker, and failed redraws - Jit proper is not ready for a beta release yet), some parts ran fullspeed, but on some enemy interactions there were framedrops. Jit proper (not publically released yet) can be activated (savestate), and partly works within the game, so there might be a usable performance boost in the future of this game on the Switch. MAX overclock does not make it all go away. Same goes for SOTN (can be unlocked within Castlevania - Dracula X Chronicles), which runs even slower - as soon as any effects are on screen. Some of them seemingly related to "media engine" which could, but afair can not be disabled in PPSSPP any longer.įrom what I played, the game runs a little slow in IR-Jit (whats released as the beta build so far) with 1500 Mhz CPU overclock, and even slower with stock speeds. 3x resolution used.)Īccording to the same thread, there are other issues (/crashes) in game. (No sound because of the way it was captured, in game there is sound.